Over the last 3 years, we've
incorporated modern technologies and tried and true concepts from the
amusement game world into our system in order to draw in players, captivate
them, reinforce/reward them for playing, and, most of all, maximize revenue!
Exclusive Shooting Gallery Features:
5.1 Dolby Digital Surround Sound effects on every target and every
gun- the system takes into account the 3D coordinate of every target when it
plays each sound effect
Rotating target responses- Every time you hit a target, it responds
with a different sound effect and show.
Heckling characters- They tell jokes, tease players and entertain
Automatic Prize Dispensing- System dispenses prizes for appropriate
score achievements in order to reinforce play
2 ways to play- Players can decide if they want to pay for 18 shots
with plenty of time, or 1 minute with unlimited shots. Drives customers to
play multiple times!
Bonus pricing- Gives players incentive to dig a little deeper. For
example, 1 game for $2 or 3 games for $5. Most players go for the bonus
Attract Mode: when gallery is idle for a certain period, it plays
itself to attract paying customers!
Multi-Actuator targets: most gallery makers live by the old
fashioned 1 target=1 identical movement every time. That's ok for some
targets, but a we believe each gallery should have several more exiting
targets, like a 12 actuator talking 1942 Chevrolet pickup truck, that's
programmed with 15 unique shows, or an obnoxious crow with 3 actuators
that's programmed with 8 unique shows, or an angry Taliban Squirrel with and
RPG, 2 actuators and 7 unique shows. These types of exciting primary targets
bring life and real entertainment to a shooting gallery!